THE TEAM

POPULARITY

Why is Popularity so important in GoalTycoon?

      Popularity is an extremely important factor in GoalTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club’s popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:

(The Popularity of your Club + The Popularity of the opposing Club) / 2.

     The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium’s conditions, they do not have enough seats. Also, Popularity increases depending on the League your team is in and depending on the facilities of your Club Park, the parking places, the administrative building and the League your team is in, the commodities of the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnals.

THE TEAM

Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can chose the players according to multiple categories such as: position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.

The players have different characteristics, such as:

MO = Moral;
EN = Energy;
FO = Form;
EXP = Experience;
SP = Speed;
STM = Stamina;
GK = Goalkeeping;
TK = Tackling;
DR = Dribbling;
LS = Long Shot;
HS = Head Shot;
PS = Passing;
PC = Position Coefficient;
EC = Efficiency Coefficient;
GS = General Score;
AS = Actual Score.
Every player has a specific position on the field, and the role of the manager is to set the best starting team, so that his team has a higher efficiency during the matches.

Your players have the following abilities:

Tackling – is the player’s ability to dispossess;
Dribbling – is the player’s ability to maintain the control of the ball around his opponent;
Long shot – is the player’s ability to center the ball or pass it to his teammates at a long distance;
Head shot – is the player’s ability to hit the ball with his head;
Shot – is the player’s ability to shot the ball in order to score;
Passing – is the player’s ability to pass the ball to his teammates;
Speed – is the player’s ability to run on the field faster than his teammates;
Stamina – is the player’s capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
Defense – is the player’s ability to avert the actions of his opponents.


FIRST TEAM

The football manager has the possibility of setting the first team after every match. You also have available various information for every player.

To place a player in the first team, use the Drag and Drop method and place him in the first team. Also, you can change the position of the players on the field. All actions are saved automatically. For every player you can see details as moral, energy, form, experience, stamina, goalkeeping abilities, tackling, dribbling, long shot, head shot, shot, passing, effectiveness, general score and actual score.

All the available information will help you choose the best strategy for your team’s matches.

TACTICS

Your team’s tactic can be set before every game. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes).

You may also set the bonus for each match and the bonus for the whole season. Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, using the drag-and-drop method place the player you want in the position you want.

Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.

TRAINING

The training is very important in the development of your player’s qualities. In order to train a player, hold the click on the respective player and place him on one of the wanted positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing).

Through the same method you can place the trainer in the spaces assigned to them. All actions are saved automatically. Every day you will receive a training log, through which you will be informed about the details of the performed training.

Keep in mind that the training speed depends on 4 factors:

talent;
-the level of the training field;
-the trainers;
-the energy of the players.

TRAINING LOGS

All the trainings performed by your team are kept in the Training Logs.

You can see the trainings performed, based on 3 selection categories as follows: the first team, theyouth team,and other players. Also, you have the possibility of selecting the date from which you wish to see the training log.

This training log contains the players that have trained, the position on which they have trained, the name, talent, age, speed, health and the general score. As the player’s talent is greater, so will be the skill.

Keep in mind that the training speed depends on 4 factors:

talent;
-the level of the training field;
-the trainers;
-the energy of the players.
-The energy of your players decreases with 50% at every training performed.

YOUTHS

     Managers can purchase youths between the ages of 13 and 15 years old. There are two main selection criteria for youths: talent, position on the field (goalkeeper, defender, midfielder and forwarder).

The incomes from the Youth sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:

5 Gold – Talent 1 – develops his main skill with 32% – 40%. Training speed: +0%;
15 Gold – Talent 2 – develops his main skill with 42% – 50%. Training speed: +25%;
45 Gold – Talent 3 – develops his main skill with 52% – 60%. Training speed: +50%;
135 Gold – Talent 4 – develops his main skill with 72% – 80%. Training speed: +75%;
405 Gold – Talent 5 – develops his main skill with 92% – 100%. Training speed: +100%.
At the age of 16 years old, the youths can be promoted to the First Team. The Youth Team trains separately from the First Team.

TRAINERS

      The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.

The incomes from the Trainer sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:

15 Gold – Talent 1 – trains the main ability with 32% – 40%. Training speed: +0%;
45 Gold – Talent 2 – trains the main ability with 42% – 50%. Training speed: +25%;
135 Gold – Talent 3 – trains the main ability with 52% – 60%. Training speed: +50%;
405 Gold – Talent 4 – trains the main ability with 72% – 80%. Training speed: +75%;
1215 Gold – Talent 5 – trains the main ability with 92% – 100%. Training speed: +100%.




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